

Q2 2026 Results
BoomBit, an international developer and publisher of mobile games, delivered another quarter of year-on-year revenue growth, supported by the solid performance of its flagship titles Adjusted EBITDA rose 47% year-on-year to USD 2M.
ANOTHER QUARTER OF YEAR-ON-YEAR REVENUE GROWTH
Total mobile gaming revenue amounted to USD 14.9M in Q2 2026, compared with USD 18.8M in Q1 2026 and USD 12.4M in Q2 2025, representing a sequential decrease of approximately 21% and year-on-year growth of approximately 20%.
Adjusted EBITDA for the quarter was USD 1.99M, up 47% from USD 1.36M in Q2 2025. Adjusted net profit reached USD 0.65M, compared to USD -0.005M a year earlier. The consolidated adjusted results for Q2 2026 exclude a non-cash impairment charge of USD 0.5M related to the carrying value of capitalised game development costs.
The contribution margin (revenue less platform fees, revshare and user acquisition spend) was USD 4.5M in Q2 2026, up USD 0.2M or 5% versus Q2 2025.
Q2 2026 was another quarter of year-on-year revenue growth, confirming the continued strength of our more diverse portfolio, which gives us a stronger base than a year ago.
Our flagship titles remained the key contributors to the Group’s performance, while the new releases continued to gain traction and broaden the foundation for future growth. Darts Club secured its position as the largest contributor to Group revenue, whereas Mini Golf Club continued to perform strongly and was one of our key growth drivers. The normalisation of demand following the Darts Club seasonal peak at the beginning of the year was reflected in the quarter-on-quarter results.
The Q2 moderation also reflects a market-wide trend, with lower UA spend across networks, geos and genres. We're adapting to these conditions by testing new creatives and playables, while taking a flexible approach to UA campaigns for our key titles.
CEO BoomBit S.A.GAMES RESULTS
Darts Club remained the Group’s top-grossing title in Q2 2026, generating USD 2.18M in revenue, compared with USD 3.34M in Q1. The sequential decline reflects the normalization of demand following the seasonal peak associated with the World Darts Championships held at the turn of the year, which continued to influence the Group’s results in recent quarters. Mini Golf Club delivered further strong performance, ranking second in the portfolio with USD 1.57M in revenue, up approximately 16% versus Q1, despite having launched only at the beginning of the year.
Six titles collectively accounted for 54% of total mobile gaming revenue in Q2, broadly in line with 53% in Q1, underscoring the continued diversification of the portfolio.
TOP PERFORMING TITLES IN Q2 2026
- Darts Club USD 2.183M
- Mini Golf Club USD 1.573M
- Car Sales Simulator USD 1.328M
- Big Helmets: Heroes of Destiny USD 1.302M
- Hunt Royale USD 1.016M
- Idle Bitcoin Empire USD 0.666M
Outlook
Based on the Group’s performance during the 2026, priorities for the year remain unchanged and continue to focus on the strategic objectives defined earlier:
- Profitably scale the mobile games portfolio
- Expand the portfolio through new title launches
- Grow Mobile Esports, building on the early commercial success of Idle Bitcoin Empire
- Advance Applifters toward external commercial deployment
- Maintain cost discipline across the Group
- Integrate AI across production, marketing, and portfolio analytics
