In 2022, the BoomBit Group’s revenue amounted to $65.8M and was over 6.9% higher than in the previous year. The most important driver of this growth was a 39% increase in revenues from Mid-Core and Casual games, which earned $29.7M last year, and their share in total revenues amounted to approximately 45%. Hunt Royale and Darts Club were responsible for the growth of Mid-Core. Hunt Royale, which generated in 2022 almost $18.1M, was the best earning title in each of the last 12 months and Darts Club, placed second with $5.1M. Hyper-Casual games earned $36.1M and accounted for 55% of all revenue of the BoomBit Group. In total, as many as 7 titles recorded a result of over $2.4M in revenues, including i.a. two Hyper-Casual games released in 2022: Dog Life Simulator and Falling Art Ragdoll Simulator.
The adjusted net profit for 2022 amounted to $2.5M, and the adjusted EBITDA to $5.4M. Due to the growing revenues from mobile games and the entry into blockchain projects, the BoomBit Group, starting from the report for 2022, introduced a segment division into these two areas of activity. In the previous year, the activity did not yet cover the blockchain segment. The comparable adjusted net result of the mobile games segment alone for 2022 amounted to $4.1M, i.e. 4.7% less than in 2021, and adjusted EBITDA amounted to $6.9M, i.e. approx. 19% less than in the previous year. The cash balance at the end of 2022 amounted to $10.2M, almost $3.5M more than at the end of previous quarter and $2M more than at the end of 2021, when it amounted to approx. $8.2M.