

Boombit Group – Q3 2025 results
BoomBit, an international developer and publisher of mobile games, presents its financial results and key achievements for Q3 2025. This period was a turning point fot the BoomBit Group, marking the end of the downward trend and laying solid foundations for the dynamic recovery that began in October.
Q3 MARKS THE CLEAR TURNING POINT IN 2025 PERFORMANCE
Boombit Group achieved in Q1-Q3 sales revenue of 143.8 million PLN, adjusted EBITDA of 16.4 million PLN and had 1.3 million PLN of adjusted net profit.
In Q3 alone, the Group delivered 6.3 million PLN in adjusted EBITDA, an increase of 25% quarter over quarter, and 1.3 million PLN in adjusted net profit, compared to a marginal loss in Q2.
The Mobile Games segment reversed the negative trend with adjusted EBITDA up 12.1% quarter over quarter and adjusted net profit up 209 percent.
A STRONG REBOUND AND CLEAR SIGNS OF MARKET RECOVERY
Momentum accelerated meaningfully at the start of Q4.
October revenue reached 18.2 million PLN, the highest level since January and up 20% month over month, confirming a clear rebound in market conditions and marketing effectiveness.
Hyper-Casual titles recorded their strongest performance in more than 14 months, with revenue up 22.7% quarter over quarter, while Mid-Core and Casual results benefited from the successful global launch of Big Helmets: Heroes of Destiny, which continues to scale positively.
The Group also strengthened profitability through operational discipline.
Operating costs excluding variable costs decreased by 11.2% year over year, while personnel costs were 17% lower year over year
Q3 was a turning point for the company. We continued to navigate a demanding industry environment, but this quarter proved that our strategy is working. We saw a clear recovery in user acquisition efficiency, a strong uplift in quarter over quarter profitability.
The start of Q4 has been even more encouraging. October brought our highest monthly revenue since January, Hyper-Casual delivered its best results in more than a year, and Big Helmets is scaling with strong early KPIs. These results give us confidence as we enter the final months of the year.
Looking ahead, we are preparing several high-potential launches including MyBots, a futuristic title based on mechanics known from Hunt Royale, with a planned global release in Q1 2026. Hunter Origins is also showing positive early signals. In parallel, our Mobile Esports initiative has been gaining strong traction, consistently releasing new Hyper-Casual titles that allow players to earn rewards in the form of Satoshi tokens. The portfolio now includes more than a dozen games, with additional launches scheduled for the coming months. The segment generated approximately 200K USD in revenue during Q3, and performance in October and November are already higher than this amount.
We are also excited about Applifters, our SaaS platform, which we believe will start contributing to our results in 2026. With a stronger catalogue, improving market conditions, and a more efficient cost base, we enter 2026 with optimism and confidence.
PERFORMANCE ACROSS KEY SEGMENTS
MID-CORE AND CASUAL
Revenue for Q1–Q3 2025 amounted to 80.8 million PLN, representing 56 percent of total revenue.
TOP-PERFORMING TITLES
- Darts Club – 28.2 million PLN
- Hunt Royale – 21.4 million PLN
- Dawn of Ages – 5.4 million PLN
- Car Driving Simulator – 5.1 million PLN
- Idle Farm – 3.9 million PLN
HYPER-CASUAL
Hyper-Casual games generated 62.9 million PLN in Q1–Q3 2025.
TOP-PERFORMING TITLES
- Downhill Race League – 6.6 million PLN
- Car Sales Simulator – 6.4 million PLN
- Crazy Plane Landing – 5.8 million PLN
- Boss Fight- 4.0 million PLN
- Truck Transport Simulator – 3.5 million PLN
OUTLOOK
Based on preliminary data from November, the Group expects a strong Q4 2025, supported supported by:
- Ongoing scaling of Big Helmets: Heroes of Destiny
- The best Hyper-Casual performance in over a year
- Early positive signals from Hunters Origin
