BoomBit Group revenue for November 2022
- Revenue from games: $5.17M
- Revenue less UA & platform fees: $1.82M
- 17.7M downloads
- TOP 3 games: Hunt Royale, Falling Art Ragdoll Simulator, Darts Club
|[$M]||October||November||% change m/m|
|Revenue from games||4.98||5.17||+3.7%|
|Revenue less UA & platform fees||1.75||1.82||+3.8%|
We have maintained a similar level of revenue from games for several months. Their structure and the share of titles are changing, but the last few months are decided by the same games. The TOP THREE in November – Hunt Royale, Falling Art Ragdoll Simulator, and Darts Club – earned a total of $2.4M (i.e., PLN11M). We haven’t had any major releases recently and we currently have several potentially interesting games at the testing stage that we want to launch in the near future. We are preparing for an intense Christmas period in the industry. We are also working on the development of new initiatives, including, above all, Play-and-Earn projects, which are to be an important part of our operations next year. A soft launch of Hunters-on-Chain by BoomLand is planned this year, and the global release of this title will take place in early 2023.Co-CEO of BoomBit S.A.
In November 2022, the BoomBit Group revenue from games amounted to $5.17M (+3.7% m/m). User Acquisition expenses increased to $2.86M (+3.2% m/m), while platform fees equal $0.49M (+6.6% m/m). The total number of downloads of games from the BoomBit Group in November was 17.7 million, and revenues less UA and platform fees amounted to $1.82M (+3.8% m/m). Revenue from Hyper-Casual games amounted to $2.79M and accounted for approximately 54% of the BoomBit Group’s revenue structure. Among the top-earning games in the last month were Hunt Royale ($1.53M), Falling Art Ragdoll Simulator ($0.49M), and Darts Club ($0.39M).
November 2022 – TOP 5
- Hunt Royale $1.526M
- Falling Art Ragdoll Simulator $0.489M
- Darts Club $0.387M
- Crazy Plane Landing $0.296M
- Construction Ramp Jumping $0.254M