BoomBit Group revenue for October 2022
- Revenue from games: $4.98M
- Revenue less UA & platform fees: $1.75M
- 20.6M downloads
- Top 3 games: Hunt Royale, Falling Art Ragdoll Simulator, Darts Club
[$M] | September | October | % change m/m |
---|---|---|---|
Revenue from games | 4.81 | 4.98 | +3.7% |
Platform fees | 0.42 | 0.46 | +9.3% |
User Acquisition | 2.77 | 2.77 | +0.1% |
Revenue less UA & platform fees | 1.62 | 1.75 | +8.4% |
The driving force behind the results achieved by the BoomBit Group in recent months are well-kown titles from our portfolio, which is best seen in the best earning titles. Compared to September, Hunt Royale, which accounted for 30% of our revenue, has increased its share. Also Falling Art Ragdoll Simulator and Darts Club had better results than a month ago. The situation on the currency market was also important. ” “We are optimistic about Q4, which is a good period for the entire industry. From our perspective, we consider the Play and Earn projects developed by BoomLand and PlayEmber as an added value to the current portfolio. According to our plan, we want to release the first blockchain game this year.
Co-CEO of BoomBit S.A.The BoomBit Group generated $4.98M (+3.7% m/m) revenue from games in October. Platform fees amounted to $0.46M (+9.3% m/m), and User Acquisition expenses to $2.77M (+0.1% m/m). As a result, revenues less UA and platform fees amounted to $1.75M (+8.4% m/m), and the total number of downloads of games from the BoomBit Group in October was 20.6 million. Revenue from Hyper-Casual games amounted to $2.78M and accounted for approximately 55% of the BoomBit Group’s revenue structure. Hunt Royale generated $1.47M, and two other top-earning games, Falling Art Ragdoll Simulator and Darts Club, also improved revenues in October.
October 2022 – Top 5
- Hunt Royale $1.466M
- Falling Art Ragdoll Simulator $0.547M
- Darts Club $0.315M
- Crazy Plane Landing $0.270M
- Car Driving School Simulator $0.195M