In September, we saw an increase in sales revenue with a slight reduction in User Acquisition costs, bringing about a September result cleared of UA and platform commissions of $1.75M. The revenue improvement was partly due to the recognition of almost $0.4M from blockchain projects in September, mainly due to PlayEmber completing a milestone in its partnership with NEAR. In addition, we saw good results from Scoring Champion, released in August, and improved results from Darts Club. Hunt Royale's results are similar to the previous month, but the team behind this product is working hard on new in-game content and launching new marketing campaigns. Idle Farm, released in September, is off to a good start, is already in our top ten highest earning games and we expect it to enter the top five soon. In addition, we are working intensively on the publishing lines of Mid-Core and Casual games. In recent days, we have signed new agreements, including with Qubic Games to collaborate on publishing games for the Nintendo Switch platform and with Ludos Labs to develop a Mid-Core game, which should see the light of day next year.
Co-CEO of BoomBit S.A.