Revenue from Hyper-Casual games was an essential part of the results as in the previous months, but was lower than in May which was due to the lack of new releases. The newest Mid-Core games Hunt Royale and Idle Inventor – Factory Tycoon together recorded in June another 0.5M downloads and significantly contributed to achieving one of the highest revenue levels in the Group’s history. Two other pillars of diversified revenue of the BoomBit Group: External publishing (BoomHits) and Joint Ventures, contributed to the results again. Make It Fly from TapNice has exceeded ~10.5M total downloads, and SuperHero Race from ADC Games, released in May, already has ~6M downloads.
In June BoomHits announced the world’s biggest Hyper-Casual competition. Any developer or studio can submit a game and join the competition which is open worldwide and will run for six weeks, closing on August 3rd. The selection of the most promising games will be based on retention and CPI metrics. The top three games that will be successfully launched by BoomHits will win USD 0.25M prize each. Along with industry-recognized sponsors, BoomHits established a USD 2M prize fund.