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BoomBit Group’s financial results for Q1 2025

BoomBit, an international mobile game producer and publisher, has summarized its results and achievements for Q1 2025:

  • $12.7M in sales revenue
  • $1.3M in consolidated EBITDA and ($0.02)M adjusted consolidated net profit

We are constantly working on new titles and expanding the sales of our services – we hope that our new initiatives will translate into a lasting improvement in our performance in the future. Our goal is for our games to generate satisfying revenue for many months, which is why we already placed greater focus on Mid-Core games last year. Of course, we are still regularly releasing Hyper-Casual titles and exploring new types of games, apps, and platforms where we want to test selected titles. Among the most important and advanced Mid-Core/Casual productions currently in our in-house pipeline is Hunter’s Origin, set in the Hunt Royale universe, with a soft launch scheduled for Q2 2025. Another important title for this year, with a release planned for Q3–Q4 2025, is Big Helmets: Warriors of Destiny. This will feature gameplay mechanics similar to Clash of Destiny, created by the developers of Hunt Royale. Meanwhile, TapNice is preparing Among Dead, with a soft launch planned for the end of Q2 2025. It’s also worth mentioning that the Mini Golf game from the creators of Darts Club isscheduled for release at the end of the year, as well as Idle Club, the next idle-genre game in our portfolio.

Marcin Olejarz CEO of BoomBit S.A.
Marcin Olejarz, CEO BoomBit

In Q1 2025, BoomBit Group’s total revenue amounted to $12.7M (down 16.2% year-over-year), including $12.6M from mobile games. Mid-Core games had a positive impact, generating 2.6% higher revenue compared to the same period in 2024. This was driven by strong revenue from Darts Club ($3.16M) and new titles released in 2024 – Dawn of Ages ($0.52M) and Loot Heroes ($0.36M). The second most popular title in Q1 2025 was Hunt Royale ($1.76M). At the same time, revenue from Hyper-Casual games declined. The top-performing Hyper-Casual titles in Q1 2025 included: Downhill Race League ($0.76M), Crazy Plane Landing ($0.59M), Truck Transport Simulator ($0.32M), and Walk King – Race on Stairs ($0.32M). Revenue in the blockchain projects segment was just under $0.06M, a decrease of $0.66M compared to Q1 2024. A negative factor affecting the Group’s revenue compared to the same period last year was the strengthening of the PLN.

Consolidated and adjusted EBITDA (excluding one-off events) amounted to $1.3M in the current period, compared to $1.7M in the same period of the previous year, while the net result adjusted for one-off events came in at -$0.02M, compared to $0.51M a year earlier.

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