All of that was being done without any interference on the game itself. Konrad wanted to make an action-RPG that will bring something new to the market. “There are a lot of mobile Battle Royales, but there is no PvE Battle Royale where players are fighting against monsters for places in the rankings, and not to be competitive in PvP”, he sums up his vision.
BoomBit trusted him on that vision from the very start – even though it wasn’t an obvious market-driven choice. “Mobile market is turning more and more towards hyper-casual games. People are forgetting about the joys of playing a game on a phone for more than 5-6 minutes at a time. We agreed to create a game that will be as addictive as games on PC and console”, says Michał.
What BoomBit brought to the table was its great expertise in the mobile gaming market that helped make this project viable. “We wanted something that is a mobile game first, and at the same time an exciting action-RPG”, adds Michał.